Provide feedback to the Unity team Have your voice heard by becoming a member of the Unity Advisory Panel. We’d love to hear what you think about Unity products, messaging, and features. Find your people Get help and discuss solutions with experienced Unity users. Share your knowledge. Share the love. In the latest version i have added noise in the volume, fixed an issue where the volume was not visible in the skybox area, fixed an issue where only one local light was displaying volume lighting each time and added more controls over the density distribution. The new URP volumetric light features will be released in the upcoming Beta 10
I'm using Unity, URP and have 2d sprites characters in a 3D environment. I want 2D sprites to be affected by lights/shadows like the rest of the environment.-I know if I use a 2D renderer I can use 2D lights but then I lose the projected shadows from both 3D objects and 2D Sprites.
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